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June 29, 2005

RunePunk and Katana in a Nutshell...

RunePunk: Steam and Shadow

Welcome to Scatterpoint, the Shattered City, a sprawling macropolis of metal and stone powered by hissing steam, clever gearcraft, and ancient runes. Once, the center of the world, the City now is the world. A legendary feud between rival councils crippled the City and the constant runestorms that now cascade across it have killed any hopes that things will ever return to how they once were.

Trees are legend. Flowers are forgotten. Demons disguise themselves as men and mingle among the humble masses while their half-human offspring, the Malakar, populate the Barrens and have grown as bold as to frequent the Districts as well. Corrupt, apathetic citizenry ensure the safety of none. The Sequitors, the last bastion of sanity in an insane world, are fighting a losing battle as the finely tuned machine that is the City seems to be winding down as though it has already surrendered itself to entropy. The City needs hope. The City needs heroes.

Will you hasten the City to its destruction or fight for its survival? Choose sides. The time is upon us.

~~~

Katana: Samurai Steampunk

No one knows exactly when the unfeeling hand of darkness fell across the Bright Empire, only that one morning, the sky was not so blue and the clouds were not so white.

The ancients still among us say that the Empire has lost its soul and that is why things are not quite right in the world. Fat merchants discount their words and say that the Empress sits upon her Lotus Throne, so how could anything be wrong? Wise men sip their sake and say no more while their zealous wards often reply in outrage that the Way has been lost. Those words are often their last as they are taken away to the Blue Bamboo Forest and never seen again.

Even the lowliest peasants know that such machines as the Bamboo Abominations of Tso-Ling did not enforce the Empire’s will in their father’s time, nor did they have dreams of the Seven Dark Samurai like their children do.

Recently, the wind whispers rebellion. Will you heed its call?


Posted by razorwise at 07:53 AM | Comments (250)

June 06, 2005

Vampire Earth is Out and the FTK is out too!

Okay, some of you may find it curious that I'm advertising some other guy's stuff, but Eric's a nice guy. We sat on a panel at MidSouth Con together and I've finally gotten to read the first two books of his Vampire Earth series. So, they're pretty good reads, but books are something I'll go into more on another section of the website (eventually.)

Anyway, Vampire Earth RPG is out for Savage Worlds. If you like Savage Worlds, Vampires, or Vampire Earth books, get it.

In Official Great White Game news...

The Fantasy Tool Kit Beastiary is out and people are digging it. Me? I haven't gotten it yet, but I will shortly. Probably, tomorrow. Heck, it's only Monday and I've been neck deep in my projects. If I could eliminate sleeping, I'd have plenty of time.

Anyway, those are the free plugs for today. That's it. No more.

Regards,

Sean

Posted by razorwise at 12:27 PM

This Just In...

Heh. Always wanted to say that. ;)

As you may or may not know, we've got stuff in the works for Mutants & Masterminds as well as Savage Worlds, so this is relevant information.

Green Ronin is coming out with its 2nd Edition in September. How cool is that? I'm mulling over the ramifications for developers (me included) at the moment.

Their press release (following) kinda covers everything.

Regards,

Sean

FOR IMMEDIATE RELEASE

MUTANTS & MASTERMINDS SECOND EDITION ON THE WAY
Green Ronin to Publish New Edition of Hit Superhero RPG

June 6, 2005—Seattle, WA: Green Ronin Publishing is proud to announce a Second Edition of its smash hit superhero roleplaying game, Mutants & Masterminds. Originally released in 2002, Mutants & Masterminds won multiple ENnie and Pen & Paper Awards and went on to sell out several print runs while supporting a successful line of high quality supplements. Mutants & Masterminds, Second Edition, will ship to the hobby and book trade in September of this year, with Green Ronin releasing a series of teasers and previews in the three months leading up to its release.

"Mutants & Masterminds has been an amazing success for us," said Green Ronin Publishing President Chris Pramas, "but we knew the time was right for a new edition."

"Three years and tens of thousands of active players have proved the strength and flexibility of the Mutants & Masterminds game," adds designer and line developer Steve Kenson, "but they've also shown us how we can make the game better. Second Edition will do just that."

The new edition will be a 256 page hardback that continues the game's tradition of glorious full color presentation and outstanding art and design. A full product description follows. For more information on Mutants & Masterminds, Second Edition, see the FAQ on www.mutantsandmasterminds.com.

Posted by razorwise at 12:19 PM